Real-world projects from SSR platforms to game engines, trading systems to real-time collaboration.
Physics-based diamond real-time rendering system with realistic optical effects. Implemented diamond refraction, dispersion, total internal reflection, and fire using WebGPU ray tracing.
Modern game rendering pipeline based on Rust and Vulkan. Features complete Vulkan rendering, PBR material system, deferred rendering with G-Buffer, and GPU-driven rendering optimizations.
High-performance game engine using Entity Component System architecture. Data-oriented design with efficient memory layout, supporting thousands of concurrent entity simulations.
Enterprise SSR platform supporting ISR, Flight protocol, and RSC architecture. Achieved 30% performance improvement over generic solutions with 40% resource consumption reduction.
Led optimization initiatives for INP, LCP, and CLS metrics. Implemented task scheduling system using Comlink for main thread and Web Worker coordination.
React + TypeScript trading interface supporting 160,000 quotes/second rendering. Built virtual table components using Canvas and Web Workers for optimal performance.
High-concurrency matching system with Rust + Node.js, supporting 160,000 matches/second. Used Actor concurrency model achieving 386% throughput improvement.
Quantitative signal processing system with microsecond-level latency (<1ms). Built on FFI + EventEmitter for high-frequency trading strategy execution.
C++/Rust encryption library with WASM support for financial applications. Implements ChaCha20, AES, ECC, ECDSA, EdDSA algorithms with 20+ attack vector protections.
Whether it's SSR architecture, game engines, or trading systems—let's discuss.