> Hello, I'm
Staff Senior Full Stack Engineer
Staff-level Full Stack Engineer with 11 years of programming experience and 7+ years of enterprise software development. Long-term core technical lead / Tech Lead driving key project delivery.
Deep researcher in React/Next.js and Node.js/TypeScript, specializing in SSR architecture design, page performance optimization (Core Web Vitals / INP), high-performance system design, game server architecture, and Rust/C++ performance optimization.
Bachelor's Degree
2013 - 2017In-depth understanding of React Fiber architecture, Concurrent Mode, Suspense mechanism. Proficient in Next.js App Router, ISR, Flight protocol, RSC architecture design.
Focused on Core Web Vitals optimization, especially INP, LCP, CLS metrics. Achieved 10-15%+ first-screen performance improvements.
Designed and delivered SSR platform supporting ISR, Flight protocol, RSC architecture. 30% performance improvement, 40% resource reduction.
Self-developed Node microservice framework achieving 3-5x throughput over Seneca. 5-10x critical path boost via Rust/C++ Addon.
Compressed quantitative signal latency to microsecond level (<1ms) based on FFI + EventEmitter.
Designed C++/Rust encryption library with WASM, covering AES, ECC, ECDSA, EdDSA and 20+ attack vector protections.
Rust + Vulkan rendering pipeline, ECS architecture game engine, supporting high-concurrency martial arts style game backend.
SSR Platform Owner. Led Core Web Vitals optimization reducing INP by 10%, LCP by 20%. Developed self-designed Vite-based SSR framework. Built Node.js BFF with NestJS and WASM security with ChaCha20 encryption.
High-Performance Trading Architecture Owner. Built React UI supporting 160,000 quotes/second. Led Rust matching engine achieving 386% throughput improvement. Virtual table components with Canvas rendering.
Real-time Collaboration Tech Lead. Designed Yjs-based collaborative editor with CRDT/OT. Led high-concurrency chat supporting 100,000 connections with <50ms latency. Built BFF layer improving response by 25%.
Financial systems development in Japanese, English, Chinese. React trading interfaces, D3.js/ECharts visualizations, Java Spring backend. Improved trading efficiency by 13.26%, rendering by 20%.
Physics-based diamond real-time rendering with realistic optical effects. Implemented refraction, dispersion, total internal reflection using WebGPU ray tracing. 60 FPS browser-side real-time preview.
Modern game rendering with complete Vulkan pipeline, PBR material system, G-Buffer deferred rendering. GPU Driven Rendering, Frustum Culling, LOD system.
High-performance game engine using Entity Component System with Data-Oriented Design. Game logic via WASM, supporting thousands of concurrent entity simulations.
Actively contributing to React, Yjs, ProseMirror, WASM libraries, Node.js core, and WebGPU rendering engines.